Review of Soldier of the Legion by Marshall S. Thomas

Soldier Of The LegionSoldier of the Legion
By Marshall S. Thomas, performed by a full cast
MP3 Download – [AUDIO DRAMA]
Publisher: Timberwolf Press
Published: 2002
Themes: / Science fiction / Military / Space opera / Aliens / War

“Dat Spitz fight lak hell,” said Perrault…
“An’ dat Buck fight lak two hells,” was Francois’s answer.
— Jack London’s Call of the Wild

War is hell. Ever since Sherman put it so precisely, the rest of us have been forced to merely tip our hats and let the matter rest. Then along comes Marshall S. Thomas’s Soldier of the Legion which can’t help but pick at this scab. But even if comparing war to hell weren’t a holey sock at the beginning of the book, it would be by the end of it. Every time the slightest skirmish breaks out (which is roughly every other chapter), out trots the tired old dog of hell (Cerberus, a holdover from when the Greeks ran the place) to do his duty.

The opening hellish battle is a perfect encapsulation of the kind of mindless action and equally mindless discussion the rest of the audio play offers, proceeding from lurid descriptions of made-up, inexhaustible weapons to the effects of those weapons on the human bodies of the irredeemably evil bad guys (the Systies). Blood splatters, it sprays, it explodes, it flows, it gushes. Sometimes gore does, too, but mostly it’s blood, blood, blood. Then nearly naked women appear, and the hero tries to contain his drool and his bullets as an embarrassingly unconvincing argument breaks out among the blond-haired, blue-eyed heroes.

The rest of the book is exactly the same, with each breakout of violence a laughable attempt to supersede the hell of the previous engagement. The troops fly to another planet, kill dinosaur-like aliens in a deep cave (double hell), save and kill primitive peoples, return to a settled world to “spy” ineptly and engage in a covert operation that plays out as stealthily as a frontal assault (hell squared), and then return to a primitive planet to battle an even worse enemy than they first thought (hell convolved with hell). But it is all just a repetition of the first chapter. In between battles, there will be awkward, pointless conversations; breasts naked and otherwise that the hero will fall in “love” with; love scenes that consist of people telling each other how much they love each other and will die and/or kill for each other; and sexless sex scenes that dither about without titillation or consummation. All acted with a style reminiscent of that seen in movies where people get paid more for how they look without clothing than for how they emote. It’s uncomfortable enough to make you actually look forward to the empty-headed shooting.

Add to this an unthinking first-person narrator called “Thinker” and the attempted multiple use of the adverb “scarily” without ironic intent, and you have a brackish, gritty brew. The story ends, after its single interesting set-piece, with our heroes literally hanging from a cliff over (you guessed it) hell, but I would rather be tasered than be forced to listen to the sequel. This book is like a live grenade: If it comes at you, get the hell out of the way!

This book is available at Timberwolf Press on Audio CD and MP3-CD, or from Audible.com as a download.

Posted by Kurt Dietz

Review of A Colder War by Charles Stross

SFFaudio Audiobook Review

Science Fiction Audiobook - A Colder War by Charles StrossA Colder War
By Charles Stross; Read by Pat Bottino
1 CD – 80 Minutes [UNABRIDGED]
Publisher: Infinivox
Published: 2005
ISBN: 1884612482
Themes: / Science Fiction / Horror / Alternate History / Politics / War / Evil / Cthulhu Mythos /

“Warning. The following briefing film is classified SECRET GOLD JULY BOOJUM. If you do not have SECRET GOLD JULY BOOJUM clearance, leave the auditorium now and report to your unit security officer for debriefing. Failing to observe this notice is an imprisonable offense. You have sixty seconds to comply.”

The biggest single threat to NATO may be the Shoggoth Gap. The wild card is Lt. Col Oliver North, President Reagan’s man. Roger Jourgensen, CIA operative, is at the center of this crisis. If all the political wrangling doesn’t work out perfectly there will be hell to pay, or worse, far, far worse.

Brilliant! Absolutely brilliant! A modern novellete in H.P. Lovecraft’s Cthulhu Mythos, rich in detail, frightening in execution! Stross’ stunning tale will pull you back into that old cold war era embalming fear and then magnify it into non-euclidian infinities. Imagine David Cronenberg directing Dr. Strangelove based on a script by H. P. Lovecraft. Imagine an alternate history in which nuclear bombs are not the ultimate weapon, but instead they are merely a stepping stone to eldritch technologies accessible through certain trans-dimentional forces first encountered in 1920s Antarctica, technologies which neither the USA nor the USSR can quite contain. Stross has admitted A Colder War is directly inspired by Lovecraft’s novel At The Mountains Of Madness. The amount of research and historical mastery Stross sprinkles throughout the narrative creates a verisimilitude necessary for truly effective alternate history. Insert the CD and then shudder in horror as the concept locks you in for the duration.

Pat Botino’s tremulous voice isn’t at all typical for professional narrators, but when it comes to subverting heroic self-assurance, he’s got no equal. Here it works extremely well. The production is loud and straight, the way I like it. A few voice effects are used to distinguish documentation bookmarks of each section. Nothing flashy, nothing distracting. I’d be satisfied if every straight reading single narration audiobook was done this way. For a while now I’ve been telling just about anyone who would listen that editor and producer Alan Kaster at Infinivox has been picking out the best modern short science fiction and tunring it into fabulously read audiobooks. This latest wave of Infinvox’s GREAT SCIENCE FICTION STORIES includes three Charles Stross audiobooks.Lobsters, Antibodies and A Colder War. Each of these is available for just $7.99 right now on the Infinivox website. There’s nary a better value on the web!

Posted by Jesse Willis

Review of Mazer in Prison by Orson Scott Card

Science Fiction Audiobook - Mazer in Prison by Orson Scott CardMazer In Prison
By Orson Scott Card; Read by Stefan Rudnicki
1 MP3 FILE – 1 Hour 2 Minutes 10 Seconds [UNABRIDGED]
Publisher: Orson Scott Card’s Intergalactic Medicine Show
Published: Oct. 15th 2005
Themes: / Science Fiction / Spaceships / War /

Prolific science fiction author Orson Scott Card has launched a new online fiction magazine entitled Orson Scott Card’s Intergalactic Medicine Show, the first issue of which includes an audio edition of Mazer In Prison, a terrific short story set in the “Enderverse” (stories that have sprung from the novel Ender’s Game). But before I tell you how much I liked this story… I’ll have to tell you my biggest concern about it – you shouldn’t read this story before you’ve read either Ender’s Game or Ender’s Shadow if you do you are in for spoilers. Now on to the spoilers….

IGMS LogoTrapped aboard a tiny starship traveling near lightspeed on a parabolic course designed to preserve him for a future battle Admiral Mazer Rackam, hero of the Bugger war, uses all the weapons he has to fight the most insidious enemy of them all – Earth’s bureaucracy. This is a neat little branch off of the Ender’s Game tree. Card knows how to write canny characters who even when they guess wrong guess smartly. The events of this tale happen before both Ender’s Game and Ender’s Shadow (two novels which mirror each other) what is particularly neat about this tale is that it “fills in the corners” as the Hobbits say, giving us just that much more of a delicious dish we so enjoyed. Hopefully this will be the first of many audio delectables coming from Orson Scott Card’s Intergalactic Medicine Show.

And hopefully will we see reader Stefan Rudnicki reading them. Rudnicki, who is ably helming the Audio Renaissance’s series of audiobooks set in the “Enderverse” also reads Mazer In Prison in the convivial way he reads every audiobook. He’s scary in the scary bits and cute in the cute bits. Mazer In Prison is a cool story well told.

Posted by Jesse Willis

Review of Ender’s Game: Special 20th Anniversary Edition by Orson Scott Card

Science Fiction Audiobooks - Ender's Game by Orson Scott CardEnder’s Game: Special 20th Anniversary Edition
By Orson Scott Card; Read by Stefan Rudnicki, Harlan Ellison, Gabrielle de Cuir, David Birney and a FULL CAST
9 CDs – 10.5 hours [UNABRIDGED]
Publisher: Audio Renaissance
Published: 2004
ISBN: 1593974744
Themes: / Science Fiction / War / Children / Military / Politics / Spaceships / Space Station / Aliens /

Andrew ‘Ender’ Wiggin isn’t just playing games at Battle School; he and the other children are being tested and trained in Earth’s attempt to find the military genius that the planet needs in its all-out war with an alien enemy. Ender Wiggin is six years old when his training begins. He will grow up fast. Ender’s two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world–if the world survives.

Many male children covet uniforms and the manly art of war – and on the surface that is what Ender’s Game appears to be about, a wish-fulfillment novel for the pre-teen set. But it isn’t only that. Science Fiction is an accumulative literature, perhaps more so than any other kind. Good creations stick in SF and accumulate and grow. Robots once invented, need not be reinvented. Faster than light travel, time travel or Asimov’s “three laws” are tools which once created need not be ignored as outside the scope of another SF novel, quite the contrary in fact. Simply ask yourself; in what other literature could a constructed story device like an “ansible” (invented by Ursula K. Le Guin in 1966 but used in Ender’s Game) be mentioned without renaming it? But it is not just the story props that SF shares, the concepts and themes of science fiction can never be fully appreciated in isolation. Every science fiction story is in dialogue with another.

Ender’s Game is especially engaged with two other superlative science fiction novels that preceded it, namely Robert A. Heinlein’s Starship Troopers and Joe Haldeman’s The Forever War, and like those two masterpieces of science fiction Ender’s Game has something new and unique to say. Whereas Starship Troopers can be viewed as the relationship between a teenager’s individualism and his relationship to society (a neo-Hobbesian social contract concept typical of mid-career Heinlien), and The Forever War as a discussion of that same relationship but with a college aged young man and his more skeptical worldview (the post Vietnam influence) Ender’s Game engages neither an adult’s nor a teen’s relationship to his society its war. Instead Ender’s Game is that relationship from a child’s perspective. It is also, paradoxically, not a grunt’s view of a war, as was the case with both Heinlein’s and Haldeman’s novels, but rather is about how the supreme commander of an interstellar war is created.

Orson Scott Card has not ignored the disconnect between a child’s desire to play at war and the brutal cost of killing, and the burden of ultimate responsibility. We primarily follow Ender and his classmates as they train to command Earth’s military in a genocidal war against a hostile alien threat, but the parallel story of his two siblings back on Earth compels equally. Each character in this novel is in a chess match of emotional and philosophical conflict with one another and their society. There are a few better hard science fiction stories, and a few better soft science fiction stories, but there are fewer science fiction stories as well constructed and emotionally satisfying as this one.

The 20th anniversary of the novel’s re-publication brought about this audiobook. It is regrettable that the cover art of this edition is as generic as it is because the folks at Audio Renaissance have quite literally have brought greatness to the text. They’ve included an introduction and a postscript read by Card himself, both of which place the novel and the audiobook in its context as well as enlightening us to the author’s method of its construction. Multiple readers lead by Stefan Rudnicki work perfectly to vocally illustrate each chapter, character and scene. Stefan Rudnicki, Harlan Ellison, Gabrielle De Cuir, David Birney and the rest of the readers have given us an audiobook perfectly rendered. In what is the pattern for the Enderverse novels adapted for Audio Renaissance readers trade off at the ends of chapters, and when two unplaced voices are unattributed – except by what they actually say – two actors engage in conversation. Multi voiced readings have never been better.

And so it is with great pleasure that we enter this Special 20th Anniversary edition of Ender’s Game as the first into the ranks of the SFFaudio Essential audiobooks.

Posted by Jesse Willis

Review of Scattered Suns: The Saga of the Seven Suns Book 4 by Kevin J. Anderson

Science Fiction Audiobook - Scattered Suns by Kevin J. AndersonScattered Suns: The Saga of the Seven Suns Book 4
By Kevin J. Anderson, Read by David Colacci
17 CDs, 20 hours – [UNABRIDGED]
ISBN:
Pub Date: 2005
Publisher: Brilliance Audio
Themes: / Science Fiction / Space Opera / War / Aliens / Space Travel /

I made up what I thought was the science fiction equivalent to a Robert Jordan epic. It’s a huge galactic war with several alien races, lots of politics, characters that are all up and down the spectrum from kings to slimebucket used spaceship salesmen.
— Kevin J. Anderson, on Hour 25 – click here to listen

Scattered Suns is Book 4 of Kevin J. Anderson’s Saga of Seven Suns series, which is currently projected to be six books long. Kevin J. Anderson’s website describes the series as “An epic science fiction series by Kevin J. Anderson in the vein of
Frank Herbert’s Dune and Robert Jordan’s popular Wheel of Time books.” It’s grand space opera; complex and broad.

The first three volumes of this series are available on audio from Recorded Books, but they are not absolutely required to enjoy Scattered Suns. At the beginning of this audiobook is a “The Story So Far” section that lasts about 20 minutes. Because the story (and therefore the introduction) is so complex, I listened to it twice before moving into the novel, and it was time well-spent.

In the novel, humanity has gathered into three branches: the Terran Hanseatic League (based on Earth), the telepathic Green Priests (on the planet Theroc), and the starship-dwelling Roamers. True to humanity, these groups are not fond of each other and fight often.

There are also alien races. The Ildrians are an old race that was thought harmless until becoming hostile to humans. The Klikiss, who are extinct, left robots and machines behind. The Hydrogues are aliens that live in gas giants; the Faeros live in suns, and the Wentals are water creatures.

This volume starts right after the destruction of some key Roamer targets by the EDF (Earth Defense Force). Anderson succeeds in what he was trying to do – the book has several storylines moving at once. The characters do range from kings to paupers with lots of folks in-between, and the individual scenes range from epic battles to intimate moments between people. The only thing I’ve experienced recently that compares to it is the television series Babylon 5 which was a similar type of story.

David Colacci is a narrator with superior talent. I don’t recall having heard him before, but I will be very pleased when I encounter him again. His smooth voice and engaging character skills made experiencing this book a real pleasure.

Posted by Scott D. Danielson

Review of The City, Not Long After by Pat Murphy

Science Fiction Audiobook - The City, Not Long After by Pat MurphyThe City, Not Long After
By Pat Murphy, read by Marguerite Gavin
7 CD’s – 8.5 hours [UNABRIDGED]
Publisher: Blackstone Audiobooks
Published: 2005
ISBN: 0786180862
Themes: / Science fiction / Fantasy / Magic realism / Post-apocalypse / Military / Pacifism / Art / Ghosts / War

At the root of all major religions is the simple, powerful assumption that every human being is capable of changing his character. With this premise, Nirvana, Salvation, and Enlightenment are opened to each of us, no matter what lies in our past. The logical extension beyond ourselves is that we are obliged to forgive our fellow man for his transgressions against us, because to do otherwise would deny him the possibility of redemption. Gandhi, Christ, and King have demonstrated that it takes a great deal of sacrifice and patience to follow this idea to its full conclusion, but the resulting justice for friend and foe alike cannot be won by anything less.

The vast bulk of our literature, however, belies our preference for punishing our enemies rather than enlightening them. Fantasy literature, in particular, usually frames central conflicts in terms of absolute good and evil, and shuns the possibility of change on either hand. Science fiction often simply avoids the issue by casting an inhuman force as the antagonist, such as a robot, an alien, or some crisis of scientific circumstance. But even so, these conflicts often favor a single-minded, unyielding approach to resolution, with a clear victor and a clear loser. This is especially true in the watered-down SF found in popular media.

Pat Murphy’s intriguing novel The City, Not Long After offers an exception to these rules, although it, too, flinches at the moment of truth. Apocalyptic fantasy is virtually defined by final clashes between good and evil, but Murphy’s post-apocalyptic tale pits peaceful artists against aggressive warriors in a future San Francisco that has been largely depopulated (along with the rest of the world) by a plague. The inhabitants of San Francisco are mostly bizarre artists, and they are struggling not only for their social freedom against an invasive force led by the militant General Nathan “Four Star” Miles, but for creative freedom against the incursions of a conformist society. In order to preserve their art and their free spirits, they make their resistance non-violent, and Pat Murphy takes the opportunity to make the resulting action interesting and original. In the course of it, she offers a clear-eyed examination of some darker elements from America’s past and present, and a scathing review of militant patriotism, both of which seem startlingly out of place in our current culture of eternal, chest-thumping war.

The best thing about this book is that, despite the description of its conflict above, it does not devolve into a moralistic sermon. In fact, the conflict which defines the plot takes up less than ten per cent of the novel. The rest of the time is spent developing the strange, arty, self-important characters who populate San Francisco. I’m not a big fan of characters (real or imagined) who go around proclaiming themselves artists, bemoaning society’s inability to recognize their gifts, and sculpting execrable statuary out of cold cream jars, but I ended up liking these people, especially Danny Boy and Jax, who provide the novel’s axis. They have real wounds and real tenderness that win out over their purposeful strangeness.

Marguerite Gavin’s narration was the perfect foil for these exotic, New Agey artists, for her voice is almost surgically precise and antiseptically clean. Her syllables are razor-edged for Jax and for the general narration, so the laid-back stoner voice she conjures for Danny Boy comes as a revelation. Gradually, I came to relate to almost all the voice characterizations, except for that of “Four Star”, who sounds more like a parody of a wicked military man than a real human being.

Thematically, I ultimately found the book to be a failure. The first problem is that our non-violent heroes require a discouragingly huge amount of supernatural help to stand a chance against bullets and bombs. The second is, to be vague enough not to spoil the book for you, that the climax is a cop-out. Murphy spends considerable time in the denouement trying to rub out this flaw, and she does succeed in provoking some thought, but nothing can cover the capitulation of the resolution.

That said, I still recommend this book. Murphy’s characters and situations are complex, vital, and often inspiring. It is far more interesting to watch her try and fail to deliver on her moral premise in this book than simply to wallow in the philosophical shallowness of summer-multiplex violent justice. At least The City Not Long After will make you both think and feel a little, and that is no small achievement.

Posted by Kurt Dietz