Reading, Short And Deep #316 – Death And The Compass by Jorge Luis Borges

Podcast

Reading, Short And DeepReading, Short And Deep #316

Eric S. Rabkin and Jesse Willis discuss Death And The Compass by Jorge Luis Borges

Here’s a link to a PDF of the story.

Death And The Compass was first published as La Muerte Y La Brújula in Sur, May 1942

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Reading, Short And Deep #315 – Incidents On B Street by Paul W. Fairman

Podcast

Reading, Short And DeepReading, Short And Deep #315

Eric S. Rabkin and Jesse Willis discuss Incidents On B Street by Paul W. Fairman

Here’s a link to a PDF of the story.

Incidents On B Street was first published in Ed McBain’s Mystery Book, No. 3, 1961.

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Reading, Short And Deep #305 – A Rose For Emily by William Faulkner

Podcast

Reading, Short And DeepReading, Short And Deep #305

Eric S. Rabkin and Jesse Willis discuss A Rose For Emily by William Faulkner

Here’s a link to a PDF of the story.

A Rose For Emily was first published in The Forum, April 1930.

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Reading, Short And Deep #290 – The Faceless Thing by Edward D. Hoch

Podcast

Reading, Short And DeepReading, Short And Deep #290

Eric S. Rabkin and Jesse Willis discuss The Faceless Thing by Edward D. Hoch

Here’s a link to a PDF of the story.

The Faceless Thing was first published in Magazine Of Horror And Strange Stories, November 1963

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Reading, Short And Deep #280 – The First Time Machine by Fredric Brown

Podcast

Reading, Short And DeepReading, Short And Deep #280

Eric S. Rabkin and Jesse Willis discuss The First Time Machine by Fredric Brown

Here’s a link to a PDF of the story.

The First Time Machine was first published in Ellery Queen’s Mystery Magazine, September 1955.

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The SFFaudio Podcast #632 – READALONG: Blade Runner (1997) by Westwood Studios

Podcast

The SFFaudio PodcastThe SFFaudio Podcast #632 – Jesse, Paul Weimer, Marissa VU, talk about the 1997 Westwood Game computer game of Blade Runner

Talked about on today’s show:
1997, Good Old Games GoG, PCs, old games on new computers, what style of game is it?, another excuse to talk about Blade Runner, very happily, years later…, Marissa’s introduction to Blade Runner and Philip K. Dick, a point and click adventure, first person shooter, make your guy walk across the room, a meditative game, Myst, King’s Quest, Police Quest, graphics, these are sets, its all Blade Runner, the sounds of Blade Runner, the mood of Blade Runner, its always raining, go through the sewer again, its still a story, still storytelling, replayable, 10 hours, a wordless walkthrough, somewhere deep in the operating system, a designer’s cut, different things that can happen, the sets are the same, randomized at the start, what you’re uncovering, replicant or not a replicant, Jesse likes being one of the horrible creatures he’s killing, Ray, the things we thought were cool in the game, the esper, so fun, so cool, the gun part of the game is the least good part of the game, the interactions, the surprises, moving towards a particular answer, NieR:Automata, different endings, work your way down, an ending you want, 13 or 26 endings, moonbus, shoot them all right before the end, good job slick, killing replicants, the ending from the theatrical cut of Blade Runner, The Shining, a happy ending, the weird fake happy ending of Brazil, drive off with the 14 year old sex slave gynoid, drive off with the adult replicant, drive off alone, the moonbus ending, a hard game to find out what you’re missing, unrelenting in a way games were back then, you had to know DOS, VGA graphics, the moonbus track, that can’t be me, wait a second I might not be what I think I am, is it a real dog?, we’ll see, Deckard and Gaff, little people, landed off the coast, that moonbus, a parallel story to the movie, a lot more world building than we see in just the world , for example the cheese, did you find the cheese?, real cheese in her fake jerked chicken, food and meat, Mercerism, everybody in this society must be vegan, animal murder, this game is a bridge between the movie and the original novel, the people who made this game paid fucking attention, Philip K. Dick’s other novels, robot Lincoln, We Can Build You, Clovis is the Ray Batty of this story, the actors, James Hong as the eye guy, Jeff Garland, Brion James at the Yukon Hotel, Tortoise? What’s that?, he’s only 4 years old, J.F. Sebastian, the movie brings back memories of the game, the wok restaurant, landing on the police headquarters, Tyrrel’s sunlit room, a lot of sewers, the music, the enhancement, the background voices are all separated out, very grainy, graininess, a whole “enhance” meme, a wonderful wonderful game, nostalgia, its too smooth, claymation smooth, 8-bit love, impressionism, they have the ability to do it another way and are choosing not to, more like a novel, more like a story, walkthrough vs. play, that’s what I look like, Blade Runner 2049, unresolved plot threads, full of cutscenes, form of dialogue, change your demeanor, Fallout 3 and 4 and New Vegas, conversation wheels, good cop bad cop random cop, the more options you’re given the more immersed you are, you can put yourself in there, look Marissa you’re in the book!, Ray McCoy, we just get into this when reading novels or playing games, away from Paul’s life, obsessively strange, a rat you have to shoot, frustrated or playing around, what makes it more immersive, we theoreticalize our own behavior in the real world with no saves, if I just rewound five minutes, somethings that humans do, an important and human thing, why stories are so important to us, immersive in a different way, mid-1990s cut-scenes, Mass Effect, Call Of Duty, get over with the briefing, saving, give kids computer games for school, sometimes bad things happen, I didn’t want to be a murderer of all these replicants, what good relationships are, can I take that back, a meta-consciousness, abusive to an animal one time, endangered by the narratives we tell ourselves, meta-cognize, a pretty terrible story, the immersion level is so incredible, I’ve unlocked something, I’ve got a lot of suspects, oh, I’m smart, notebooks and maps for video games, manuals, helplines, Zork, Invisclues, copy protection wheels, Space Quest, incorporate horrible copy protection schemes into the gameplay, Starflight, a black map with red ink, a level of writing very focused on making gameplay aspects cool, a little subgame, the arcade, Red Alert: Command And Conquer, games of the period, Street Fighter, a spinner flying simulator, a very old fashioned VR game, a Moonbus game!, The Electric Ant, other Blade Runner games, Blade Runner Revelations, fiddly, he’s got a bomb in there, Google Daydream, a revelation, oh I see how it went, great storytelling, point and click adventures, this format, solving a murder, you’re a murderer, corruption and double dealing, very noir, hunting down and executing escaped slaves, how vegan this society must be, we have to infer that there’s no shrimp, fake insects for fake snakes, artificial goat, artificial cow, simulated feelings, we’ve thought our way out of feeling bad, R2D2 and C3PO are slaves, restraining bolts, wiping memories, breaking up families, they’re droids, skinjobs, SJs, time in a movie is immersive, that extra length of time, you’re world is changed, you’ve had an experience, the re-playable thing, shifty or grumpy?, shoot them, a found family, the evil human who has collaborated in the destruction of a people, go with the replicants, they’re underground railroad, only one years old, empathy towards to these semi-living creatures who didn’t ask to be born [like us], Logan’s Run by William F. Nolan and George Clayton Johnson, how are we going to treat other people, other beings, Jesse’s dishwasher is his slave, the more feedback we get from it, puppies struggle, The Player Of Games by Iain M. Banks, uncovering, side-quest, Philip K. Dick’s Electric Dreams, spend a little time thinking about the construction of the world, its the world, the basic premises of what’s going on, robots to replace ecosystems, make everybody slaves, the euphemisms, retirement, always missing the pet-shop scene, fewer sewers, $10 on Good Old Games, the walkthroughs, its more like you get to stand on a balcony in Blade Runner Los Angeles, looking up All Dogs Go To Heaven (1989) on DoesTheDogDie, J.S. Sebastian is vet tech for a fake animal place, very solid, Maggie!, ridiculous, clunky early videogame logic, incredibly passive in a certain sense but it doesn’t feel that way, the writers and executors of the game thought really hard about how to make it an experience and not a product, the faithfulness, wandering around the Bradbury Building, the soundscape is amazing, real-life locations, another medium, such a good idea as a show, different kinds of games, less story, The Last Of Us, good story is more important than almost anything else, PC Gamer magazine, Gary Whitta, Star Wars: Rogue One, Denzel Washington, The Book Of Eli, meditating on what good storytelling is in games, how to make the story really interesting for your participating audience, why is this story good?, narrative design in video games, hearing game designers talk about story, the audience’s mind, pushing essay writing, more essays Jesse, understand whether the game is worth buying or not, writing designed to create interest in something, school uniforms are a good idea, Battle Royale Games are here to stay (or a passing fad), why essay writing is interesting, a form of expression, a medium, a whole cultural legacy designed to fill a function, being wry and sly and ironic, what the difference between an 85 and 86 would be, reading the article and seeing the pictures, show me that gameplay is the thing that it has, Sid Meier’s CIVILIZATION has the gameplay, playing with people you know, Scriptlock podcast, 2049 took inspiration from this game?, a few of the vibes?

Blade Runner 1997

WESTWOOD GAMES - Blade Runner Noodle Bar

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