Live Free Or Die
By John Ringo; Read by Mark Boyett
17 Hours – [UNABRIDGED]
Publisher: Brilliance Audio
Published: 2010
FIRST CONTACT WAS FRIENDLY
When aliens trundled a gate to other worlds into the solar System, the world reacted with awe, hope and fear. The first aliens to come through, the Glatun, were peaceful traders and the world breathed a sigh of relief.
WHO CONTROLS THE ORBITALS, CONTROLS THE WORLD
When the Horvath came through, they announced their ownership by dropping rocks on three cities and gutting them. Since then, they’ve held Terra as their own personal fiefdom. With their control of the orbitals, there’s no way to win and Earth’s governments have accepted the status quo.
LIVE FREE OR DIE
To free the world from the grip of the Horvath is going to take an unlikely hero. A hero unwilling to back down to alien or human governments, unwilling to live in slavery and with enough hubris, if not stature, to think he can win.
Fortunately, there’s Tyler Vernon. And he has bigger plans than merely getting us from under the fist of the Horvath.
Troy Rising is a book in three parts — Live Free or Die being the first part — detailing the freeing of Earth from alien conquerors, the first steps into space using off-world technologies and the creation of Troy, a thousand trillion ton battlestation designed to secure the Solar System.
Saucer: The Conquest
By Stephen Coonts; Read by Eric Conger
9.5 Hours – [UNABRIDGED]
Publisher: Brilliance Audio
Published: 2010
After discovering the secrets of a 140,000-year-old spacecraft in Saucer, Rip Cantrell and beautiful test pilot Charley Pine think their days of high-flying extraterrestrial adventure are over. But when Pine takes up flying spaceplanes to the moon for the French lunar base project, she discovers that the project director has installed a world-threatening antigravity beam.
The French kidnap Rip’s Uncle Egg and force him to fly a saucer, hidden in Area 51, to the moon. Rip and Charley have no choice; to rescue Egg and save the world, they must steal the first saucer from its new home, the National Air and Space Museum, and hit the not-so-friendly skies again.
Stephen Coonts’s first Saucer was a smash-hit nationwide. Now the unlikely duo of Rip Cantrell and Charley Pine are back, so strap in and leave your passports behind as the fight for freedom on the new frontier begins.
Where Angels Fear to Tread
By Thomas E. Sniegoski; Read by Luke Daniels
9 Hours – [UNABRIDGED]
Publisher: Brilliance Audio
Published: 2010
Six-year-old Zoe York has been taken, and her mother comes to Remy for help. He thinks the cops would be a better choice—until the desperate woman shows Remy why she chose him out of all the private detectives in Massachusetts.
There are drawings. Crude childlike drawings that show Zoe’s visions of the future. Everything leading up to her abduction, and some beyond. Such as the picture of a man with wings who would come and save her—a man who is an angel. This is more than a mere kidnapping.
Zoe’s preternatural gifts have made her a target for those who wish to exploit her power for their own destructive ends. And the search takes Remy to dark places he would rather avoid. But to save an innocent, Remy will ally himself with a variety of lesser evils—and his soul may pay the price.
The Lost Fleet: Fearless
By Jack Campbell; Read by Christian Rummel
10 Hours – [UNABRIDGED]
Publisher: Brilliance Audio
Published: 2010
Outnumbered by the superior forces and firepower of the Syndicate Worlds, the Alliance fleet continues its dangerous retreat across the enemy star system. Led by the legendary Captain John “Black Jack” Geary, who returned to the fleet after a hundred-year suspended animation, the Alliance is desperately trying to return home with its captured prize: the key to the Syndic hypernet, and the key to victory…
Geary is convinced that the Syndics are planning to ambush the fleet and finish it off once and for all. Realizing the fleet’s best (and only) chance is to do the unexpected, Geary takes the offensive and orders the fleet to the Sancere system. There, a multitude of possible routes home give the Alliance fleet a better chance of avoiding their pursuers — and an attack on the Sancere shipbuilding facilities could decimate the Syndic war effort.
Weary from endless combat, the officers and crew of the Alliance fleet can’t see the sense in charging deeper into enemy territory — prompting a mutiny that divides them and leaves Geary with higher odds against him than ever before…
Posted by Scott D. Danielson