Review of Something Wicked This Way Comes (with A Sound of Thunder) by Ray Bradbury

Fantasy Audiobooks - Something Wicked This Way Comes by Ray BradburySomething Wicked This Way Comes (with A Sound of Thunder)
By Ray Bradbury; Read by Stefan Rudnicki
8 CD’s – 9.5 hours [UNABRIDGED]
Publisher: Blackstone Audio
ISBN: 0786175354
Date Published: 2005
Themes: / Fantasy / Halloween / Carnival / Magic / Supernatural / Aging /

Sometime each October, a line is crossed; the line between falling leaves and fallen leaves, between shirtsleeves and a jacket, between the relief that summer has ended and the slight dread of the upcoming winter. Most of us don’t really notice the moment of crossing; we look up sometime afterwards and wonder where all the pumpkins came from. Some people, though, are exquisitely aware of this moment; they live in it, they draw it out and savor it, and a special few of them create art about it that allows the rest us to actually experience it. Dave McKean captures it with his eerie photo collages, M. Ward puts his old-young-man voice to good use singing about it, particularly in a track called “One Life Away,” and Terry Gilliam almost-but-not-quite captured it on film in the recent The Brothers Grimm. Ray Bradbury did some of his best work while inhabiting it. In The Illustrated Man and The October Country, he told stories about people’s lives intersecting that weird border. In The Halloween Tree, he abandoned story for the most part, and spent his time describing the sensory experience of the moment of crossing. In Something Wicked This Way Comes, recently released as an audiobook by Blackstone Audio, he skillfully combined plot and description to examine this and life’s other unnoticed, but profound, sea changes.

Will Halloway and Jim Nightshade are the young protagonists of the story, best friends born just two minutes apart, but each on a different side of the line. Each of the boys personifies their respective border country; Will is blue-eyed and blonde, responsible, mannered, charming, the type of kid who looks like he was born wearing a scout uniform. Jim is darker, his eyes and his hair, but also his mood and personality. While it would be easy (and tempting) to say that Will is “better” than Jim, Bradbury shows his wisdom by describing the value of both of the boys’ attributes, how one, without the other, is vulnerable and incomplete, and how the different elements each boy bring to the friendship ultimately strengthen it.

The story follows Will and Jim as they cross a number of boundaries; the October line, the line between boyhood and adolescence, and the line between innocence and experience. The arrival of a strange carnival to the boys’ idyllic town complicates these passages. “Cougar and Dark’s Pandemonium Shadow Show” is indeed something wicked, and the danger it presents to the boys and their town makes for an engaging, suspenseful tale.

Audiobook veteran Stephen Rudnicki reads Something Wicked, and gives a largely enjoyable performance, with only a few rough spots. Listeners familiar with Rudnicki will understand that dialogue between two pubescent boys isn’t exactly the perfect material for his sonorous voice. Everything is forgiven, however, when Mr. Dark makes his entrance. Rudnicki’s reading of the tattooed ringmaster’s introductory sentence literally gave me chills. Mr. Cougar, the Dust Witch, and the rest of the Shadow Show freaks are also done justice by Rudnicki’s interpretations.

Blackstone Audio seems to have heard my pleas for more DVD-type extra features on audio books, and have included an extra disc with a Bradbury short story, “A Sound of Thunder,” also read by Rudnicki. The story, a powerful exploration of the dangers of time travel, was recently made into a motion picture starring Edward Burns (and almost universally panned).

An interesting element of this audio book is that, whether by accident or design, the discs almost invariably ended at a point of terrific suspense. Rather than simply turning a page to assuage my anxiety about the fate of the characters, I was scrambling to eject discs, open cases, balance discs on my various fingers and insert new discs. Call me a masochist, but I thought it actually made the experience more enjoyable. Even listeners who don’t share my Hitchockian penchant for prolonging a story’s tension will have a hard time finding a better group of guides than Bradbury, Rudnicki, Jim, Will, and Mr. Dark for this year’s passage over that peculiar line.

Review of Ender’s Game: Special 20th Anniversary Edition by Orson Scott Card

Science Fiction Audiobooks - Ender's Game by Orson Scott CardEnder’s Game: Special 20th Anniversary Edition
By Orson Scott Card; Read by Stefan Rudnicki, Harlan Ellison, Gabrielle de Cuir, David Birney and a FULL CAST
9 CDs – 10.5 hours [UNABRIDGED]
Publisher: Audio Renaissance
Published: 2004
ISBN: 1593974744
Themes: / Science Fiction / War / Children / Military / Politics / Spaceships / Space Station / Aliens /

Andrew ‘Ender’ Wiggin isn’t just playing games at Battle School; he and the other children are being tested and trained in Earth’s attempt to find the military genius that the planet needs in its all-out war with an alien enemy. Ender Wiggin is six years old when his training begins. He will grow up fast. Ender’s two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world–if the world survives.

Many male children covet uniforms and the manly art of war – and on the surface that is what Ender’s Game appears to be about, a wish-fulfillment novel for the pre-teen set. But it isn’t only that. Science Fiction is an accumulative literature, perhaps more so than any other kind. Good creations stick in SF and accumulate and grow. Robots once invented, need not be reinvented. Faster than light travel, time travel or Asimov’s “three laws” are tools which once created need not be ignored as outside the scope of another SF novel, quite the contrary in fact. Simply ask yourself; in what other literature could a constructed story device like an “ansible” (invented by Ursula K. Le Guin in 1966 but used in Ender’s Game) be mentioned without renaming it? But it is not just the story props that SF shares, the concepts and themes of science fiction can never be fully appreciated in isolation. Every science fiction story is in dialogue with another.

Ender’s Game is especially engaged with two other superlative science fiction novels that preceded it, namely Robert A. Heinlein’s Starship Troopers and Joe Haldeman’s The Forever War, and like those two masterpieces of science fiction Ender’s Game has something new and unique to say. Whereas Starship Troopers can be viewed as the relationship between a teenager’s individualism and his relationship to society (a neo-Hobbesian social contract concept typical of mid-career Heinlien), and The Forever War as a discussion of that same relationship but with a college aged young man and his more skeptical worldview (the post Vietnam influence) Ender’s Game engages neither an adult’s nor a teen’s relationship to his society its war. Instead Ender’s Game is that relationship from a child’s perspective. It is also, paradoxically, not a grunt’s view of a war, as was the case with both Heinlein’s and Haldeman’s novels, but rather is about how the supreme commander of an interstellar war is created.

Orson Scott Card has not ignored the disconnect between a child’s desire to play at war and the brutal cost of killing, and the burden of ultimate responsibility. We primarily follow Ender and his classmates as they train to command Earth’s military in a genocidal war against a hostile alien threat, but the parallel story of his two siblings back on Earth compels equally. Each character in this novel is in a chess match of emotional and philosophical conflict with one another and their society. There are a few better hard science fiction stories, and a few better soft science fiction stories, but there are fewer science fiction stories as well constructed and emotionally satisfying as this one.

The 20th anniversary of the novel’s re-publication brought about this audiobook. It is regrettable that the cover art of this edition is as generic as it is because the folks at Audio Renaissance have quite literally have brought greatness to the text. They’ve included an introduction and a postscript read by Card himself, both of which place the novel and the audiobook in its context as well as enlightening us to the author’s method of its construction. Multiple readers lead by Stefan Rudnicki work perfectly to vocally illustrate each chapter, character and scene. Stefan Rudnicki, Harlan Ellison, Gabrielle De Cuir, David Birney and the rest of the readers have given us an audiobook perfectly rendered. In what is the pattern for the Enderverse novels adapted for Audio Renaissance readers trade off at the ends of chapters, and when two unplaced voices are unattributed – except by what they actually say – two actors engage in conversation. Multi voiced readings have never been better.

And so it is with great pleasure that we enter this Special 20th Anniversary edition of Ender’s Game as the first into the ranks of the SFFaudio Essential audiobooks.

Posted by Jesse Willis

Review of The Shining by Stephen King

Horror Audiobooks - The Shining by Stephen KingThe Shining
By Stephen King; Read by Campbell Scott
14 CD’s – 16 hours [UNABRIDGED]
Publisher: Simon and Schuster Audio
Published: 2005
ISBN: 0743537009
Themes: / Horror / Ghosts / Alcoholism /

The Shining was first published in 1977, and is one of my three favorite Stephen King novels, the other two being ‘Salem’s Lot and The Stand. Incidentally, Simon and Schuster Audio recently published a fine unabridged version of ‘Salem’s Lot, but no The Stand in sight!

The Shining‘s main characters are Jack Torrance, his wife Wendy, his psychically gifted son Daniel, and the majestic (and haunted) Overlook Hotel. The story begins when Jack Torrance accepts a job as winter caretaker of the hotel, which closes 6 months out of the year because of its remote location in Colorado. Jack and his family are to stay at the Overlook during the winter, taking care of the building while snow flies around them. The family looks forward to a healing time alone, but the hotel and its ghosts have different plans.

King creates a rich array of characters here. From Jack Torrance and his alcoholism to Wendy, a kind but damaged person in her own way, and Daniel, whose power inadvertently gives the spirit inhabitants of the Overlook Hotel a gateway to become more than just frightening apparitions.

Campbell Scott gives a superior performance here. I couldn’t imagine this novel being done any better. It was very difficult for me to keep Jack Nicholson’s performance of Jack Torrance from Stanley Kubrick’s film version of The Shining out of my head. Campbell Scott seemed to embrace this, though, because Nicholson is perfect for that part. Campbell Scott apparently is, too, because every character in this novel, including Torrance, was engaging and believable.

Posted by Scott D. Danielson

Review of Travel by Wire by Arthur C. Clarke

SFFaudio Review

Science Fiction Audiobook - Travel by Wire by Arthur C. ClarkeTravel By Wire
By Arthur C. Clarke; Read by David Zinn
11 minutes – [UNABRIDGED]
Published: 2005
Themes: / Science Fiction / Hard SF / Teleportation / Humor /

Arthur C. Clarke’s early stories all seem to reflect some shade of his particularly British sense of humor – something which is almost completely absent from his later work. It is as if he was a “playful writer” in his youth and then a “serious writer” later on. This one is particularly playful, and has some good science fiction content too. Also nice is a brief introduction to the story written by Clarke, taken from the The Best Of Arthur C. Clarke 1937-1955. This story, Clarke’s first, was originally published in “Amateur Science Fiction Stories” magazine in December 1937. Reader David Zinn doesn’t sport an English accent but his reading is otherwise
appropriate. Available, for free, on the excellent AssistiveMedia.org website.

REALAUDIO LINK:
http://www.assistivemedia.org/amrams/TravelByWire.ram

Posted by Jesse Willis

Review of The Vor Game by Lois McMaster Bujold

Science Fiction Audiobooks - The Vor Game by Lois McMaster BujoldThe Vor Game
By Lois McMaster Bujold; Read by Grover Gardner
9 CDs – Approx. 10 Hours [UNABRIDGED]
Publisher: Blackstone Audio
Published: 2005
ISBN: 9780786178308
Themes: / Science Fiction / Space Opera / Military / Espionage /

I’ve listened to several space operas lately. Sometimes it works out that way when reviewing science fiction audio, no matter how eclectic I try to be in my listening. So, I approached this with a bit of a sigh, expecting more of the same. I should have known better, though, because Lois McMaster Bujold is one heck of a fine storyteller, and Grover Gardner is a fine reader, too. The Vor Game showed me how good space opera can be. It doesn’t take itself seriously, the characters are people you’d like to meet, the situations (and their resolutions) are plausible, and, only because you care enough about the characters, exciting.

The Vor Game is one of a series of books collectively called The Vorkosigan Saga. Technically, this Hugo Award-winning book is the fourth in the series, but each stands alone. It starts with Miles Vorkosigan, the son of the famous Count Vorkosigan and subject of most of the Vorkosigan novels, graduating from the Barrayaran military academy. He’s anticipating an assignment in all sorts of interesting places, but he lands a spot as a weatherman in a frozen northern training base. An infantry training base no less – something for which his short stature (from genetic damage suffered by his mother while pregnant with Miles) is simply not built. And it all goes downhill from there in a story that spans this frozen tundra to the depths of space, and includes ensigns and emperors. The characters are very witty, especially Miles.

Grover Gardner is an excellent reader. He is not a flamboyant dramatic reader, but a precise steady reader with a very pleasant voice. I enjoy his performances, like I did this one.

Blackstone Audio is going to publish more of the Vorkosigan titles – the next in line is The Warrior’s Apprentice. Looking forward to it!

Posted by Scott D. Danielson

Review of Scattered Suns: The Saga of the Seven Suns Book 4 by Kevin J. Anderson

Science Fiction Audiobook - Scattered Suns by Kevin J. AndersonScattered Suns: The Saga of the Seven Suns Book 4
By Kevin J. Anderson, Read by David Colacci
17 CDs, 20 hours – [UNABRIDGED]
ISBN:
Pub Date: 2005
Publisher: Brilliance Audio
Themes: / Science Fiction / Space Opera / War / Aliens / Space Travel /

I made up what I thought was the science fiction equivalent to a Robert Jordan epic. It’s a huge galactic war with several alien races, lots of politics, characters that are all up and down the spectrum from kings to slimebucket used spaceship salesmen.
— Kevin J. Anderson, on Hour 25 – click here to listen

Scattered Suns is Book 4 of Kevin J. Anderson’s Saga of Seven Suns series, which is currently projected to be six books long. Kevin J. Anderson’s website describes the series as “An epic science fiction series by Kevin J. Anderson in the vein of
Frank Herbert’s Dune and Robert Jordan’s popular Wheel of Time books.” It’s grand space opera; complex and broad.

The first three volumes of this series are available on audio from Recorded Books, but they are not absolutely required to enjoy Scattered Suns. At the beginning of this audiobook is a “The Story So Far” section that lasts about 20 minutes. Because the story (and therefore the introduction) is so complex, I listened to it twice before moving into the novel, and it was time well-spent.

In the novel, humanity has gathered into three branches: the Terran Hanseatic League (based on Earth), the telepathic Green Priests (on the planet Theroc), and the starship-dwelling Roamers. True to humanity, these groups are not fond of each other and fight often.

There are also alien races. The Ildrians are an old race that was thought harmless until becoming hostile to humans. The Klikiss, who are extinct, left robots and machines behind. The Hydrogues are aliens that live in gas giants; the Faeros live in suns, and the Wentals are water creatures.

This volume starts right after the destruction of some key Roamer targets by the EDF (Earth Defense Force). Anderson succeeds in what he was trying to do – the book has several storylines moving at once. The characters do range from kings to paupers with lots of folks in-between, and the individual scenes range from epic battles to intimate moments between people. The only thing I’ve experienced recently that compares to it is the television series Babylon 5 which was a similar type of story.

David Colacci is a narrator with superior talent. I don’t recall having heard him before, but I will be very pleased when I encounter him again. His smooth voice and engaging character skills made experiencing this book a real pleasure.

Posted by Scott D. Danielson