Review of Hide and Seek by Jack Ketchum

SFFaudio Review

Horror Audiobooks - Hide and Seek by Jack KetchumHide and Seek
By Jack Ketchum; Read by Wayne June
5 CDs – 5.5 Hours – [UNABRIDGED]
Publisher: Audio Realms
ISBN: 9781897304402
Themes: / Horror /

Dead River’s a sleepy little town on the coast of Maine without much going for it. The Great Depression hit hard and never let go. Even now, sixty-odd years later, there’s not much to do, not much going on. So that when a trio of friends, rich college kids, arrive there on a forced march with their parents for summer vacation they have to make their own amusements. And they do, in spades.

So what scares horror writers? I imagine something like this: They draw back the curtain to provide the audience with a full look at their half-hidden ghosts, only to find that their readers react with indifference instead of terror at the final reveal.

This scenario has happened to me more than a few times during my reading experience, which is why I think that the old saw that horror writers “choose” not to write about vampires and zombies and ghouls because they’re “overused” and “cliche” is so much bullshit. Horror writers avoid these elements not because it’s hard to write about them, but because it’s hard to write about them believeably.

Jack Ketchum’s 1984 novel Hide and Seek unfortunately suffers a bit from this malady. Although its monsters are not truly supernatural, Ketchum’s novel contains a beast that really isn’t very scary, and its appearance towards the end of the book is a bit of a letdown–at least from my point of view.

Of course, it’s only a letdown because the buildup to that point is so damned compelling.

Hide and Seek is set in Dead River, a sleepy, depressed tourist town on the coast of Maine, and follows the story of a 20-year-old townie, Dan Thomas. Dan is living a life of inertia (“A tired life breeds tired decisions,” Ketchum writes), but the arrival of Casey, Kim, and Steve, three rich teenagers vacationing with their parents for the summer, shakes up his routine. Although he’s from a very different background, Dan is drawn to Casey, a beautiful but cynical and wild girl with a volatile, dangerous streak in her. She returns his affections and Dan becomes an accepted part of the group.
The teens like to get their kicks by breaking the rules–skinny dipping and petty thievery, mostly. So when Dan tells them about the old Crouch residence–an abandoned coastal house with a grim past that includes rumors of a cannibalistic couple and a pack of wild dogs–the lure is too much to resist. Casey suggests a game of grown up hide and seek without flashlights at night in the house, and the fun (and horror) ensues.

I’ll try not to spoil anything, but suffice to say that Hide and Seek has much more going on under the surface than a teenage slasher or haunted house movie. Hide and Seek is about the darkness we have inside of us. In a play on the title, Casey has her own dark secret that she keeps buried and hidden. Seeking it out at its dark core proves very dangerous, indeed.

The old Crouch house contains a tunnel of horrors in its dusty basement. Read as a symbol, the journey into this dark and rotten place is a voyage inside Casey’s bleeding psyche. A horrible, vile truth lurks in this void, but it must be faced and stamped out if she is to become whole.

Hide and Seek begins with a brief meditation on how fate and chance are unpredictable, and how even a single, awful event can twist and ruin someone for the rest of their life. For Casey, a moment of unforgiveable weakness by her father in her 13th year causes her to develop a wild, nihilistic streak that threatens to consume her. Only when she finally faces her fear–the beast in the cave–does Casey grow up:

In the midst of all the terror, we were happy. The caves had shown us the worst the world could do to you. And for just a moment, something of the best.

But Ketchum is not a typical writer and happy outcomes are not guaranteed. His horrors–and those endured by Casey–are mean and nasty, and can kill.

In summary, if viewed in a purely psychological sense, Hide and Seek works and its implications are frightening. But with a literal reading in the cold light of day, the things in the Crouch house aren’t really so frightening, after all.

Hide and Seek is read by Wayne June, and although I’ve said it before I’ll say it again: The guy has a voice made for horror. He’s not only dark and creepy sounding, but he imbues the text with passion. June is quickly becoming the “George Guidall” of horror.

Note: Hide and Seek is Ketchum’s second novel and, although I still recommend it as a cracking good read, his later stuff (The Lost, The Girl Next Door) gets better.

Posted by Brian Murphy

Review of Now and Forever by Ray Bradbury

SFFaudio Review

Science Fiction Audiobook - Now and Forever by Ray BradburyNow and Forever
By Ray Bradbury; Read by Paul Hecht
4 CDs – 4.75 hours – [UNABRIDGED]
Publisher: Recorded Books
Published: 2008
ISBN: 9781428198258
Themes: / Fantasy / Collection / Novella / Small town / Nostalgia / Starship / Aliens / Telepathy /

In some ways the most interesting part of the two novellas that make up this book are Ray Bradbury’s introductions. He explains that both “Somewhere the Band is Playing” and “Leviathan ‘99” have their origins in his long ago days as a Hollywood screenwriter. These explanations hang on in the listener’s mind and provide insights and color for the stories that follow.

“Somewhere the Band is Playing” evokes the memories of the idyllic towns that Bradbury loves to write about, a la “Mars is Heaven” in The Martian Chronicles. One wonders if this bucolic turn-of-the-20th-century setting has its roots in his own youth in Waukegan, Illinois. The story is told by James Cardiff, a reporter who awakens one morning mysteriously drawn to Summerton, Arizona, which does not appear on the map although the train stops there. As he explores the town he finds it is full of mysteries that seemingly defy explanation such as adult inhabitants, but no children; a graveyard, but no dates of death on the tombstones. This story gently invites the listener to consider questions of immortality, paradise, and the consequences of our choices.

Moby Dick was the inspiration for “Leviathan ‘99”. In Bradbury’s tale, the white whale has become a huge comet, Ishmael is a young astronaut, Queequeg is a mind-reading alien, and Captain Ahab a nameless starship captain who is madly pursuing his nemesis after their original encounter left him blind. Ray Bradbury is known for his love of words which comes through strongly in in the Shakespearean-like soliloquies through which The Captain shows his descent into madness. I especially liked the use of Quell the mind-reader to show us The Captain’s true frame of mind when he was elsewhere. Even the reader who has barely a speaking acquaintance with Moby Dick will appreciate the parallels that Bradbury employs and thrill to the question of how he will choose to end the story.

Neither of these stories has the depth of Ray Bradbury’s great works such as Something Evil This Way Comes or Fahrenheit 451. However, they are novellas and perhaps it may be better to compare them to his short stories. On a first listening, they left me rather flat, wondering, “Is that all there is?” However, further contemplation made it obvious that there is a common theme of man’s blindness, the wonders that are just within reach, and the consequences of our choices. I would not recommend these as a first outing for someone who hasn’t read Bradbury before but to the reader who already appreciates this author, they have much to recommend them.

Paul Hecht’s narration is perfect and his ability to voice characters is exceptional. It is a mystery to me how such a deep voice can portray a woman so well without using falsetto or sounding ridiculous but Hecht does it with little effort. His characters spring to life within the listener’s mind and add depth to the story.

Highly recommended for those who enjoy Ray Bradbury’s writing.

Posted by Julie D.

ed. – This is our first review of an audiobook from the new Sci-Fi imprint from Recorded Books. Click here for a look of what’s coming up from this imprint, which is shaping up to be a fine selection from the literary end of science fiction and fantasy.

Review of Toy Trouble by Engle and Barnes

SFFaudio Review

TITLEToy Trouble
By Engle & Barnes; Performed by a full cast
2 CDs – ~2 hours – [AUDIO DRAMA]
Publisher: Brilliance Audio
Published: 1996
ISBN: 1423308387
Themes: / Horror / Fantasy / Possession / Toys / Young Adult

Some stories inspire great things. This story, being the second “Strange Matter” release I have listened to, has inspired me to write a computer program to generate any future reviews of the series. The reviewer just plugs in the story title, the main character, and the horror de jeur, and voila, out pops a review that starts like this: “Karen Sanders is a likeable little protagonist as the story opens. But even the first scene, in which she ‘loses’ one of her new toys in a tragic head-swapping surgery gone wrong, drags on past enjoyment…” and ends like this: “And so we come to a fiery, bloody conclusion that has left all sense and interesting character development so far behind, we can hardly remember what such noble pursuits feel like…” In between lie paragraphs of brilliant prose riddled with verbal howitzer shells like “pejorative” and “bamboozlement” to make you forget you’re reading something a computer typed.

It’s not that Toy Trouble is any worse than Plant People, it’s that the two are bad in the same ways. The general flow of action, the characters, and the gradual deterioration of the promising story into silly drivel are so frighteningly similar that the pair seem generated from the same generic outline.

I will say that the cast and audio effects people make a valiant attempt to bring Toy Trouble to life, but, like Karen Sanders’ doll, this story never had a chance. After the initial attempt to make our diminutive heroine seem something like an actual girl, the authors are happy to simply toss her around, smacking her against an evil spirit (a ghast, if you care) that possesses toys, her weirdo brother and her woefully underdeveloped friends in a series of increasingly improbable and illogical perils. No amount of voice acting or Foley wizardry can vivify that.

So save your time and money for something worthier of your attention. Like, say, a nice, short Computer-Generated Review®.

Posted by Kurt Dietz

Aural Noir Review of Grifter’s Game by Lawrence Block

Aural Noir: Review

Grifter’s Game is book number 001 in the Hard Case Crime library.

Crime Fiction Audiobook - Grifter’s Game by Lawrence BlockSFFaudio EssentialHard Case CrimeGrifter’s Game
By Lawrence Block; Read by Alan Sklar
5 CDs – 5 Hours 17 Minutes [UNABRIDGED]
Publisher: BBC Audiobooks America
Published: 2006
ISBN: 9781602834538
Themes: / Crime / Noir / Femme Fatale / Drugs / Murder / Atlantic City /

Con man Joe Marlin was used to scoring easy cash off of gullible women. But that was before he met Mona Brassard — and found himself holding a stolen stash of raw heroin. Now that Joe has fallen hard for Mona, he’s got to pull off the most dangerous con of his career: one that will leave him either a killer — or a corpse.

Before he settled into the comfortable (and profitable) serial novels, starring the characters you love to love, Lawrence Block was writing crime novels. With every turn of the page, you could almost hear the peeling the wallpaper off of even the swankiest of hotel room walls. These are the gritty, acidic, abrasive early novels of Lawrence Block. The characters in these fifty-thousand worders were hardened criminals. Unrepentant, unlovable, more disposable, but ultimately just as magnetic as those who would come later. Block’s first novel (under his own name) featured just one such criminal. Joe Marlin is smooth and hungry. He’s no ageless, cuddly Bernie Rhodenbarr, solving murders between burglaries. He can’t relate the moral greyness that comes from too many years as a cop, like Matt Scudder. And he doesn’t contemplate the American lifestyle whilst planning murder for hire, like Keller. He’s just one low-down and dirty sonofabitch, telling as compelling a crime tale as you’ll ever likely to hear. Marlin’s story was first published by Gold Medal in 1961 under the title Mona. In 1986, it was released as Sweet Slow Death. And most recently it was republished with a third title: Grifter’s Game, this time by Hard Case Crime. Block himself fancied The Girl on the Beach, as the novel’s title. But no matter what name the novel goes by, it’s a fast and dirty, and shoots a strong enough curve to throw even the most hardened of modern readers off their game. At 47 years old it’s still one of Block’s strongest novels.

Reader Alan Sklar grows into the voice of the narrator as Marlin’s plans turn darker. We like his Joe Marlin, he’s clever and slick, he lingers on the details and teases us. The only thing is that Sklar sees it all coming – he knows, he tells us he knows, but doesn’t telegraph, and so, when the killing blow ultimately comes, it doesn’t hit us until we’re too close, until we can really feel it, until we own it. Until we live it.

Posted by Jesse Willis

Review of The Dreaming Void by Peter F. Hamilton

SFFaudio Review

Science Fiction Audiobook - The Dreaming Void by Peter F. HamiltonThe Dreaming Void
By Peter F. Hamilton; Read by Toby Longworth
20 CDs – 23 Hours [UNABRIDGED]
Publisher: Pan Macmillan Audio UK
Published: February 2008
ISBN: 9780230709829
Themes: / Science Fiction / Aliens / Artifact / Nanotechnology / Politics / Singularity / Space Travel /
AD 3580. The Intersolar Commonwealth has spread through the galaxy to over a thousand star systems. It is a culture of rich diversity with a place for everyone. Even death itself has been overcome. But at the centre of the Commonwealth is a massive black hole. This Void is not a natural artefact. Inside there is a strange universe where the laws of physics are very different to those we know. It is slowly consuming the other stars of the galactic core – one day it will devour the entire galaxy. Inigo, a human, has started to dream of a wonderful existence in the Void. He has a following of millions of believers and they now clamour to make a pilgrimage into the Void to live the life they have been shown. Other starfaring species fear their migration will cause the Void to expand again. They are prepared to stop them no matter what the cost. And so the pilgrimage begins…

The Dreaming Void is a very big book and it’s an even bigger audiobook. Peter F. Hamilton’s story is one of the better recent SF stories that I’ve experienced in any form, full of fascinating settings, situations, and ideas. It has many fully realized subplots and varied characters, too many. What could have been at least two brilliant stories, one of the commonwealth dealing with the potentially disastrous consequences of an attempted pilgrimage into the Void, and one of the much more low-key story of Inigo’s dreams, is instead merely a long opening to a longer trilogy.

The main plot(s) of the story are wonderful. It is science fiction as it should be. It takes the imagination to new vistas, mixing newer ideas (the Void, gaiafield, etc) with core traditions of SF (space travel, aliens, etc). Indeed, the basic story is nearly perfect but with all the stretching, it greatly overstays its welcome. Somewhere around the twelve hour mark, listening to The Dreaming Void became a chore. If I had not already committed so much time to the story, I would have quit then.

Final analysis: The Dreaming Void is just too big a novel, filled with many unnecessary subplots and distractions. It is far too easy loose track of the multitude of characters inhabiting this enormous beginning to the “Void Trilogy.” Yet, it is far from a hopeless audiobook. Throughout the epic story, the skill of both author and the reader are quite apparent and each part of the story is interesting. I am still of very mixed opinions about the story. I will look for more stories written by Peter F. Hamilton and more read by Toby Longworth, but only if they are about half this length or shorter. However, the audiobook might well be worth the effort for someone who has a lot of free time and is willing to take notes.

Posted by David Tackett

Aural Noir Review of Fever by Sean Rowe

Aural Noir: Review

As part of our revival of the Aural Noir label, we’ll be re-running some of our classic (offline) Aural Noir posts, including this “vintage” audiobook review which was first posted in December 2005…

Tantor crime audiobook - Fever by Sean RoweFever
By Sean Rowe; Read by William Dufris
5 CDs – Approx 6 Hours [UNABRIDGED]
Publisher: Tantor Media
Published: 2005
ISBN: 1400101778
Sample: |MP3|
Themes: / Crime / Heist / Noir / Thriller / Terrorism / Florida / Cuba / Nautical / Family /

Raw, is probably the best one-word sum up of Sean Rowe’s first novel Fever. Rowe’s prose lacks the polish found in novelists like Lawrence Block, Donald Westlake and Elmore Leonard, but he doesn’t lack what it takes to eventually become worthy of hanging out with these masters, especially if he keeps writing like this!

Fever follows a tight knit group of fuck-ups through their attempt to rob thirty million dollars of stashed drug money from an aging cruise ship plying the waters between Miami and Cuba. The crew, on paper at least, looks like it should be able to handle anything. It consists of an ex-FBI agent Matt Shannon, his step brother (an ex-DEA agent named Jack Fontana), an emergency room nurse named Julia, a former Black Panther, and a South American soldier of fortune. Despite their collective skill set these are all losers in almost every way. Shannon’s past is slowly revealed, working backwards we know that he’s an in-debt alcoholic, with a dead wife, missing an index finger and has a step-brother who is a recently paroled felon. When the step-brother frames Shannon in the sinking of a freighter Matt is half-blackmailed into going along, with a vague desire to somehow help his brother. The rest of the crew are nearly as sad, Julia was an orphan who was sexually abused from a young age. And Jack Fontana is dying after serving his sentence. Even the minor characters have their share of problems…. one passage detailing the last job the mercenary took killing Indians in the jungles of South America is brutal, funny and illustrative of just how unlikely this string will be of pulling off this or any job. The malformed love triangle between Shannon, his brother, and Julia pays off in a tasty neo-noir style. In fact love, brotherly and the other kind is probably at the heart of this story. Fever is extremely enjoyable, the dialogue is crisp and fun, the scenes are imaginative and original. A constant surprise awaits in every chapter. None of it goes exactly according to plan and that makes it all the better to follow. The novel’s few problems seem mostly structural, scene transitions aren’t handled as well as I’d like and despite it being a first person perspective we never really get an idea of what’s going on inside the narrator’s head. This could be a deliberate style on the part of Rowe, as both flaws could be thought to pay off in certain ways later in on the book, but I’m thinking a more seasoned novelist might have been better able to give us everything. I eagerly look forward to reading the next Sean Rowe novel!

Read by the always reliable William Dufris, the first person perspective plays into such classics as Double Indemnity and The Postman Always Rings Twice. Dufris’ natural timbre doesn’t exactly embody the gravelly voiced loser we imagine as the narrator but his voicing of the rest of the crew is spot on. Men, women, a Colombian drug lord, the string and even minor characters like an aging boxer all sound just like you’d want them to. Tantor Media, an exciting new player in unabridged audiobooks has packaged Fever in a clamshell CD case with leaved pages. The cover is the same as the Little Brown & Co. original and the sound quality is phenomenal. The pricing is extremely reasonable too. I think Tantor is probably the most exciting new big little publisher of the decade!

Posted by Jesse Willis