Listen To Genius: The Tell-Tale Heart by Edgar Allan Poe

SFFaudio Online Audio

Reprinted 150 times, according to ISFDB.org entry on it, I’m thinking Edgar Allan Poe’s The Tell-Tale Heart may very well be the most reprinted story ever.

It’s a pretty great story, so you can see why it would be, but with its popularity comes a flood of different free readings, most not so great. Which is why I was so pleased to find this free version by the great Grover Gardner. Goodness!

The Tell-Tale Heart - illustrated by Virgil Finlay

Listen To Genius!The Tell-Tale Heart
By Edgar Allan Poe; Read by Grover Gardner
1 |MP3| – Approx. 14 Minutes [UNABRIDGED]
Publisher: Redwood Audiobooks (Listen To Genius)
Published: 2008?
Source: ListenToGenius.com
First published in The Pioneer, January 1843.

And here’s a handy |PDF| version.

Posted by Jesse Willis

Listen To Genius: The Story-Teller by Saki (H.H. Munro)

SFFaudio Online Audio

A horribly good story, narrated by a proper old school narrator, the great Alan Sklar.

“‘It’s the stupidest story I’ve ever heard,’ said the bigger of the small girls, with immense conviction.”

Listen To Genius!The Story-Teller
By Saki; Read by Alan Sklar
1 |MP3| – Approx. 14 Minutes [UNABRIDGED]
Publisher: Redwood Audiobooks (Listen To Genius)
Published: 2008?
Source: ListenToGenius.com

And here’s a |PDF| made from the publication in Beasts And Super-Beasts (1914).

Posted by Jesse Willis

LibriVox: Jewels Of Gwahlur by Robert E. Howard

SFFaudio Online Audio

Jewels Of Gwahlur by Robert E. Howard - illustration by Joseph Doolin

“Conan did not hesitate, nor did he even glance toward the chest that held the wealth of an epoch. With a quickness that would have shamed the spring of a hungry jaguar, he swooped, grasped the girl’s arm just as her fingers slipped from the smooth stone, and snatched her up on the span with one explosive heave.”


-from Jewels Of Gwahlur by Robert E. Howard

LibriVoxJewels Of Gwahlur
By Robert E. Howard; Read by Phil Chenevert
4 Zipped MP3 Files or Podcast – Approx. 2 Hours 6 Minutes [UNABRIDGED]
Publisher: LibriVox
Published: March 25, 2013
A fantasy novelette featuring a barbarian thief, an army of mercenaries, an abandoned city, a sleeping goddess, and a box of teeth. First published in Weird Tales, March 1935.

Podcast feed: http://librivox.org/rss/7646

iTunes 1-Click |SUBSCRIBE|

Jewels Of Gwahlur

Jewels Of Gwahlur - illustration by P. Craig Russell

Jewels Of Gwahlur - illustration by Gregory Manchess

Savage Sword Of Conan - Jewels Of Gwahlur illustrated by Dick Giordano

Jewels Of Gwahlur - illustration by P. Craig Russell

[Thanks also to DaveC]

Posted by Jesse Willis

Dungeons & Dragons: Tomb Of Horrors by Gary Gygax [ACTUAL PLAY PODCAST]

SFFaudio Online Audio

You are a former player of pen and paper (and dice) role playing games.

You feel bummed out that you don’t (or can’t) play anymore (or as much as you’d like).

You have heard of “actual play podcasts*” but you haven’t listened to one before. And there has always been one module, in your collection, that you never got the chance to play, but always wanted to:

Tomb Of Horrors is considered one of the greatest Dungeons & Dragons modules of all time, as well as one of the most difficult.

The mound of the grinning skull awaits.

The Mound Of The Grinning Skull

Dare you listen?

Dungeon Module S1 - Tomb Of Horrors by Gary GygaxAD&D Dungeon Module S1 – Tomb Of Horrors
By Gary Gygax; Dungeon Mastered by Monty Martin
13 MP3 Files – Approx. 29 Hours 39 Minutes [ACTUAL PLAY]
Podcaster: The Shattered Sea
Podcast: October – December 2010
In the far reaches of the world, under a lost and lonely hill, lies the sinister TOMB OF HORRORS. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich.

Introduction |MP3|
Session 1 Part 1 |MP3|
Session 1 Part 2 |MP3|
Session 2 Part 1 |MP3|
Session 2 Part 2 |MP3|
Session 2 Part 3 |MP3|
Session 3 Part 1 |MP3|
Session 3 Part 2 |MP3|
Session 4 Part 1 |MP3|
Session 4 Part 2 |MP3|
Session 5 Part 1 |MP3|
Session 6 Part 1 |MP3|
Session 6 Part 2 |MP3|

|PDF|

Tomb Of Horrors

*An “actual play podcast” is a recording of a role playing game session played either at a table or over the internet, most often audio only, featuring multiple players and Dungeon Master (or Game Master, Keeper etc.).

[Thanks to John ONeill at Black Gate for the reminder]

Posted by Jesse Willis

LibriVox: Herbert West – Reanimator by H.P. Lovecraft

SFFaudio Online Audio

Herbert West - Reanimator

H.P. Lovecraft’s not well known for his sense of humor, but he had one,as evidenced by this six-part 1922 serial (available in two parts below). It’s a novelette, featuring the titular character and his attempts to reverse the effects of death. The results of which are inevitably, and hilariously, recurrent.

LibriVoxHerbert West – Reanimator
By H.P. Lovecraft; Read by: Matt Bohnhoff
2 MP3s – Approx. 80 Minutes [UNABRIDGED]
Publisher: LibriVox.org
Published: October 17, 2008
Convinced that death is merely mechanical failure, and that they can find a chemical mechanism to reboot the machine, West and our nameless narrator, are on the hunt for bodies–the fresher, the better. Through graveyards and laboratories, they want to find death, chase it, trap it, prod it, and defeat it. But when you chase something to within arm’s reach, it can reach back… First published, serially, in six issues of Home Brew, February-July 1922.

Part 1 |MP3| Part 2 |MP3|

Posted by Jesse Willis

BBCR4 + RA.cc: The Viking Way

SFFaudio Online Audio

BBC Radio 4RadioArchives.ccFirst broadcast on BBC Radio 4, in November 2005, The Viking Way is David Aaronovitch‘s three part presentation exploring the world of the Vikings. The documentary is now available via RadioArchive.cc, the great public radio torrent site, HERE.

Part 1 – Ruling The Waves
This programme looks at who the Vikings were, where they came from, their social strata, their home life and why they were called Vikings.

It also examines their carpentry and boat-building skills: Norse craftsmen had a very sophisticated understanding of how to get the best out of wood, and used this knowledge in constructing their houses and ships.

In all nautical matters, Vikings were vastly superior to their contemporaries. Their navigational abilities alone are still being debated by historians and archaeologists: for how did they manage to navigate when out of sight of land?

Had they developed some kind of compass – and if not, what other methods did they use when travelling back and forth between places as far away as Iceland, Norway, and Greenland?

What were their fabled longships really like, and what was the effect of their appearance upon those the Vikings attacked?

…and did Viking warriors really wear those horned helmets?

Part 2 – A Danelaw Day
This programme explores what happened when the Vikings started attacking Anglo-Saxon communities in Britain .

Anglo-Saxon Britain was not a unified state – but it was a wealthy land, and much of that wealth was gathered in the monasteries. It had been gained largely by peaceful trade, but when the Vikings – or “north men” as they tended to be called – turned to raiding rather than trading, the various rival Anglo-Saxon kings found they had a common enemy.

Or did they? Our knowledge of the period is mostly due to the Anglo-Saxon Chronicles, written by the very people who were on the receiving end of that Viking approach to “free enterprise”. In addition, there are several different manuscript versions of the Anglo-Saxon Chronicles, written at different times and in different monasteries – and they don’t all tell the same story.
And what was life like under Norse domination? For those Anglo-Saxons who found themselves living in Danelaw – the area to the east of Britain ruled by the Danes – in what ways did their existence change? Would those at the bottom of the social scale have been better or worse off? Would they indeed have noticed much difference?

Part 3 – Inform, Educate And Entertain

After a hard day’s pillaging and plunder, what did a Viking do to relax?

Not surprisingly, alcohol featured a lot in their social activities – and picking a fight with a rival whilst emptying the goblets, was a commonplace occurrence. However, these were not just drunken brawls – for Norse society had a great love of poetry, and Viking warriors were practised at Insult-Poems: challenging eachother to aggressive poetic contests, each stanza followed by yet another drink…

The competitive element also emerged in a love of board-games, which have been described in such detail in Norse Sagas, that historians have a clear idea of the rules and stratagems used to play them.

However, Norse society’s chief creative contribution to the world, is the Saga. These secular narratives were filled with drama, action and adventure – and were as gripping for their audience as soaps are today. Not only did they provide massive entertainment, but they also demonstrated the Viking moral code: of bravery and loyalty, honour and vengeance, and the importance of kith and kin…

Posted by Jesse Willis